AI Insights · Timothy · July 2024
Top 5 Physics Puzzle Games on iOS in Slovenia - Q2 2024
Discover the performance of the top 5 physics puzzle games on iOS in Slovenia for Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the top 5 physics puzzle games on iOS in Slovenia showcased varying trends in downloads, revenue, and weekly active users. Here, we delve into the performance of these popular apps.
Wood Nuts: Screw Puzzle by Dino Global Studio saw a remarkable rise in its downloads, starting with a modest 10 in the first week of April and peaking at 859 by the end of the month. The app maintained a steady download rate, with weekly downloads ranging from 227 to 388 throughout May and June. Revenue for this app experienced a notable increase, peaking at $77 in the week of May 6. Weekly active users also demonstrated a consistent upward trend, reaching 1.28K by the end of June.
Wood Nuts & Bolts Puzzle from ABI GLOBAL LTD. experienced fluctuating download numbers, starting from 167 in the first week of April and peaking at 412 by the end of the month. The app’s revenue was relatively stable, with a high of $33 in the second week of April. Weekly active users showed a peak of 1.55K in the last week of April, maintaining over 1K users throughout the quarter.
Angry Birds 2 by Rovio Entertainment Oyj continued to perform well with weekly downloads ranging from 20 to 195, peaking in the third week of May. The app's revenue demonstrated a peak of $85 in the last week of June. Weekly active users remained strong, although there was a slight decline from 2.54K in early April to 1.61K by the end of June.
Screw Puzzle by Loc Nguyen Duc had modest download numbers, with a peak of 103 in the first week of April and fluctuating between 0 to 55 throughout the quarter. The app’s revenue was minimal, with a high of $18 in mid-April. Weekly active users saw a decrease, starting from 160 in early April and dropping to 54 by the end of June.
Screw Puzzle: Wood Nut & Bolt from ONESOFT GLOBAL PTE. LTD. showed low download numbers, peaking at 81 in the first week of April and remaining below 50 for the rest of the quarter. Revenue peaked at $25 in the first week of May. Weekly active users were relatively stable, ranging from 39 to 87 throughout the period.
For more insights and detailed data on the performance of these games, visit Sensor Tower.